Fly around in terragen 36/12/2023 ![]() ![]() You can either make this map with terragen, or export it from existing TA maps This has to be 1/8th the dimensions of the texture map + 1 pixel. The bug has been fixed and is released with next spring.Ģ. Note in SPRING 0.4 b 2 a non square map WILL CRASH spring. To get the approximate TA size divide by 512. Because they have to be stretched and scaled. This creates some problems when converting existing maps. Has to be a factor of 1024(so anything like 1024, 2056, 4096 etc etc is fine). You can use Raw for the height map, but I believe the BMP is less buggy and prone to errors.ġ. Geovent.bmp - the image used for the cracks in the earth where the geothermal gas comes fromĪll maps should be 24 bits BMP(but i think it also works with less bits). Texconv.exe - texture converter used by mapconv SJ wrote a utility to convert different BMP images into a single spring map. So everyone would like more maps, existing ones and newly created ones. Well, Spring is out and there are only 4 maps. :) So here's a screeny proving my mapping, and someone can help me on my heightmaps, so I can start converting the beautiful OTA maps! :D Terragen_test.smd -some map info file, edittable with Notepadįired up Spring.exe and launched the Commanders test, everything loaded up, and I see my ugly map ingame! :D THe heightmap didn't match the terrain so well, even though the terrain was this disgustingly rendered image with thick black borders But either way, I'm sure one of you more proffesional map makers can match that stuff better. smd file from another map and tweaked some things just to play around (scription, spawn points, and water color, even tho my map has no water! ^_^) and so I have the 2 necessary files: ![]() I'll probably make a program that will help make that huge command a bit easier to do.Īnyway, taking the sm2, I stuck it in the maps folder, copied an. sm2, but it also gave me a mini.dds and mini.bmp, which I'm not sure what they're for. Mapconv -l -c 0.5 -x 100 -n 21 -o terragen_test.sm2 -m terragen_mmap.bmp -a terragen_hmap.raw -t terragen_test.bmpĪnd it compressed everything into a nice. And so, I use mapconv and used the following command: Then (for testing purposes) I created a 256x256 pure black bmp for the metal map (I wasn't trying to check out how the metal works, but apperntly anything on the red channel will be a patch?). Napalm gave me an idea and it worked!Īnyway, I downloaded Terragen and this small tutorial and made myself a tiny 960x960 BMP, which had a heightmap that Terragen could export to a 16 bit RAW! :D (thx Napalm!) So anyway, I resized that 960x960 BMP up to the minium 1024x1024 specs. Yea yea, don't go crazy here because I've never made a map in TA or any other game, and I'm not experienced in all these channels, and bits, and greyscale heightmap thingy ma jigs, BUT I did make a working map in Spring, so that coutns for sumthin right?Īnyway, after reading the argument help in the mapconv tool that comes with the Map tools, the main thing that stopped me from doing anything was on the 16 bit RAW heightmap. ![]()
0 Comments
Leave a Reply. |